Tag: awol

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  • awol001

    *001* So you've ended up in prison. You thought you were doing the right thing. You had faith in the system, but somehow or another, that system has failed you. Or betrayed you. You knew you were different from the others. You had the audacity to think …

  • awol002

    *002* Despite having been caught and imprisoned, you have escaped confinement and, possibly, execution for your supposed crimes against humanity. While liberating, knowing that you are now wanted criminals with a death sentence hanging over your heads is …

  • awol003

    *003* Your first step into a bright new world was not without its hitches. Despite your intelligence, your ingenuity and perseverance, not to mention all of your military-grade firepower, you were surprised by just how little you knew of the outside …

  • awol004

    Success! Your group is now whole again and at maximum combat readiness, which is great because it seems the political situation in your new home, the 'Burb Shantytown of Babel, is rapidly becoming unstable. The loose alliance of gang bosses that runs …

  • awol005

    Your first assassination is a success. After a pretty intense firefight featuring helicopters, leaping between buildings, guns exploding in people's faces, terror, and more than a little chaos, Phenex, the don of the Aftermarket gang, has been killed. The …

  • awol006

    The hit on Githzerai did not go as expected. The Ghosts in the Mainline gang boss' reputation as an immortal is well deserved. During the battle within the Ghosts hangar base, he transformed into a thirty-foot-long dragon, a transformation which shocked …

  • awol007

    Now that the immediate danger of Coalition interference has passed, it is time to decide where to go and what to do next. As you make contact with more and more of the movers and shakers in Babel, the number of potential jobs available to you also …

  • awol008

    Who knew archaeology could be so exciting and dangerous? Your first sortie into the ruins of Old Chicago has been a relative success. With the communications equipment in Bootsy, the Coalition military forces routinely patrolling the ruins assume you are …

  • Home Page

    The year is 106 P.A. After centuries of cataclysm and darkness, mankind has rediscovered the old world's technology and begun rebuilding Earth with a new image. The humano-centric Coalition States has grown to become the de facto North American superpower …

  • Main Page

    I hope everyone's ready for a heavy dose of action, lasers, monsters, explosions, magic and other assorted excitement. From this point on, anything goes. While I may have an overarching story in mind for the group, you the players are free to take it as …

  • Aftermarket

    Of the many gangs represented in [[Babel]]'s ruling council, Aftermarket is among the most powerful and influential. Involved in the importing of exotic foodstuffs and other luxuries, Aftermarket's supplies cater more to the other gangs' epicurean tastes. …

  • Ghosts in the Mainline

    The Ghosts in the Mainline would be relegated to mid-card status but for one facet: their leader, [[:Githzerai]], is said to be indestructible. While there are no direct witnesses to attest to Githzerai’s immortality, the rumour mill is rife with stories …

  • Mrs. Brisby

    *Personality:* Mrs. Brisby is often seen bundled up in sweaters and blankets, complaining about the cold, and knitting a blanket or some article of clothing. She almost always has the kettle on and is generous with her time. She enjoys talking with the " …

  • Sir Lloyd

    *Personality:* Sir Lloyd is stoic and often seems humourless. He is constantly watching for danger and silently assesses the threat potential of every person who visits Mrs. Brisby. He speaks formally and courteously to everyone. *Information:* Sir …

  • Dr. Mendeleev Atticus

    *Personality:* Dr. Atticus is always thinking, always coming up with ideas about the next generation of human (and other beings) enhancement. Because of his preoccupation with his profession (and he is a very good cyber-doc), his social skills are …

  • Vinny DeCalaban

    *Personality:* Vinny DeCalaban is a very minor psychic and a showman, two talents that he has combined to start his own business of telling people's fortunes. In the Shantytowns of the 'Burbs, life is hard and, Vinny figures, people want to latch on to …