Rifts: A Life Less Ordinary

Heterodox 001

The temporal raider Aerthos and his apprentice, Idris, has hired the rest of you to act as traveling companions and extra muscle as Idris completes his training to become a temporal wizard. Little do the temporal mages realize that each has his or her own reasons for tagging along with this group, reasons that have nothing at all to do with amassing wealth. These secrets have kept the group together through raid after raid, fight after fight, and dimensional jump after dimensional jump.

Over the last few months the party has been traveling together, tensions between Idris and Aerthos have increased noticeably, and more than once, master and student have had extremely loud and vocal differences of opinion. Idris believes temporal raiding can be done without all the needless violence and cruelty, and Aerthos argues that the violence is something their victims will remember, thereby increasing the raider’s profile. The rest of you tend to side with Idris and there have even been half-hearted plans to do away with Aerthos once Idris becomes powerful enough.

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AWOL 005

Your first assassination is a success. After a pretty intense firefight featuring helicopters, leaping between buildings, guns exploding in people’s faces, terror, and more than a little chaos, Phenex, the don of the Aftermarket gang, has been killed. The gang is in chaos, and there’s a bounty being offered for information leading to Phenex’s killers. The loss of Phenex—and scattered reports of it being a Coalition strike team or a NTSET squad or some kind of surprise ISS raid—has sent hte gang back to their Warehouse “hotel” base, and there is very little evidence of activity from within.

Who know that you could recon, plan, supply, and execute an assassination in just one day? Now that your confidence has increased, you have just one more day to complete your second job, or you risk having the Coalition investigate the area just as a major gang war erupts.

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AWOL 004

Success! Your group is now whole again and at maximum combat readiness, which is great because it seems the political situation in your new home, the ’Burb Shantytown of Babel, is rapidly becoming unstable. The loose alliance of gang bosses that runs Babel is getting looser by the day. The Alkali Beasts are in active conflict with Shea Stadiuim and the rest of the council is trying to keep the peace while at the same time choosing sides and hoping to be on the winning team. And with the gang leaders warring on the council, the respective gangs are hunkering down to prepare for war

This instability comes at the worst possible time: a Coalition patrol will be coming Babel’s way in the next few days, and if they see how chaotic the Shantytown’s situation is, they may decide an all-out Purge is in order, razing the entire ’Burb and everyone within. And since your party is made up of Coalition military escapees, you do not welcome a full-scale assault where you may be discovered.

A quick trip to Mrs. Brisby provided a short-term answer that might prevent additional Coalition scrutiny: not one, but two assassination jobs…

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AWOL 003

003
Your first step into a bright new world was not without its hitches. Despite your intelligence, your ingenuity and perseverance, not to mention all of your military-grade firepower, you were surprised by just how little you knew of the outside world. None of your time spent hunting D-Bees, patrolling the ’Burbs or confiscating contraband items amounted to a hill of beans in the outside world. You knew there was an entire non-Coalition universe out there beyond the walls of the city, but compared to the denizens of that world, you are abject newbies. Let us hope you can learn to live in the chaotic “uncivilized” world before the other shoe drops.

But you managed to join a D-Bee hunting group and bagged yourself a dinosaur, so that’s something!

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AWOL 002

002
Despite having been caught and imprisoned, you have escaped confinement and, possibly, execution for your supposed crimes against humanity. While liberating, knowing that you are now wanted criminals with a death sentence hanging over your heads is a scary prospect—you have been on the other side of the wanted poster far too many times. Your group of unwitting refugees is now holed up in a gritty and unpredictable Shantytown called Babel, hiding in an old warehouse with a loose alliance of the area’s youth street gangs. The next step is to make some contacts, make some money and get better prepared to fight back should worse come to worst. But in this lawless community ruled by an uneasy alliance of street gangs, who can you trust?

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AWOL 001

001
So you’ve ended up in prison. You thought you were doing the right thing. You had faith in the system, but somehow or another, that system has failed you. Or betrayed you. You knew you were different from the others. You had the audacity to think for yourself, to challenge the authorities under which you were raised, to dare to “do the right thing.” Not the institutional “right thing” demanded of you by the system, but the honest and true “right thing” that allows everyone to live in peace.

You have been placed in adjoining cells, able to communicate with each other but not close enough to touch. Every day you are taken out for exercise, but kept under supervision by your jailers. Your fellow inmates are in for various offenses ranging from assault to murder, but very few of them speak treasonous thoughts or anti-Coalition attitudes. You hope that, at some point, you will be permitted to retain legal counsel in order to plead your case.

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